Archive for the ‘cell phones’ Category

TeleSpy Intrusion Detection Phone

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I love spy gadgetry. Herea€™s a phone that sports a built-in motion sensor. When an intruder walks by, the TeleSpy calls the number you programmed into it for emergencies and the hidden mic leta€™s you listen in. Of course, at my home, the motion would be a cat or dog, and the listening in would reveal a lot of crunching and tail wagging.

realtechnews

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Posted: April 10th, 2007
at 4:17pm by Koookiecrumbles


Categories: cell phones,home,gear

Comments: 1 comment


crankup charger

Spotted on Treehugger , another combination flashlight and crankup charger for cell phones.

Other hand-cranked devices to recharge mobile phones:

Emergency Flashlight Recharges Cell Phones - Electrilite Emergency is a new hand-cranked emergency flashlight with a built in FM radio, an alarm and an outlet to recharge cell phones.

Sony’s Hand-Cranked Radio Has Light, Can Charge Cell Phone - Sony Corp. has taken the wraps off a hand-cranked emergency AM/FM radio that can also serve as a flashlight and comes with an attachment for charging a cellular phone.

Hand crank Motorola Phone Project - The Motorola PVOT designed by Andre Minoli is intended as a lower tier phone for developping latin American countries. Designed to operate on rechargeable AA batteries. It is charged via a hand crank.

Sidewinder Charger - A hand-cranked charger that needs no other power source. Two minutes of winding will give you six minutes of talk time but you can keep cranking until your hand gives out or you lose interest in the conversation.

GoGoPower Wind-Up Device Charges Mobile Phones - Made by Japanese technology company Fuso Rikaseihin, it’s a a wind-up mobile phone charger which gives you an extra 20 minutes of power. It takes 5 minutes to wind it up though.

textually

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Posted: April 6th, 2007
at 9:37am by Koookiecrumbles


Categories: green,cell phones

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dialtones (a telesymphony)

Dialtones is a large-scale concert performance whose sounds are wholly produced through the carefully choreographed dialing and ringing of the audience’s own mobile phones. Because the exact location and tone of each participant’s mobile phone can be known in advance, Dialtones affords a diverse range of unprecedented sonic phenomena and musically interesting structures. Moreover, by directing our attention to the unexplored musical potential of a ubiquitous modern appliance, Dialtones inverts our understandings of private sound, public space, electromagnetic etiquette, and the fabric of the communications network which connects us.

flong

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Posted: April 2nd, 2007
at 7:28pm by Koookiecrumbles


Categories: music,cell phones

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Independent Robotic Community

In a special edition of El Pais Digital reporting the Arco festival in 2001, the Spanish artist Ricardo Iglesias, one of the net art pioneers in his country, said that nothing or almost nothing ("only clichA©") can be said about net art in five or six lines. However he mentioned a series of isolated topics that interconnected, related to each other, that’d really express net art: the network, the global and decentralized communication, interactivity, the virtual spaces, telepresence, the chaos theory, the active and interactive principle, the telematic interfaces, the post-biological culture, the hypertextual perspective, on line-chat, the rhizome image and the state of uncertainty.

His latest artwork, Independent Robotic Community, is a sum of all of the above. Developed with Gerald Kogler the project focuses on new forms of interaction between robots and humans on two levels.The first one features a community of 20 small robots divided in two groups. Each group has a primary level of socialization and a series of sounds conforming with a single vocabulary. Each robot’s initial state consists of a very simple movement within a delimitated spatial environment. When it comes across other robots, it swaps data about its state with sounds and increases its degree of socialization and the complexity of its movements. On a second level humans can interact with robots using mobile phones and Internet, communicating with them in real time and further influencing the socialization process within the independent groups. The result is an original visual representation of a social network that includes both the subjective point of view of a spy camera and the graphic display of social statistics. As to confirm that net art is the art of networking.

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Posted: April 1st, 2007
at 9:19pm by Koookiecrumbles


Categories: art,web,cell phones,robots

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New technology puts hand-held projectors within reach

The global electronic components manufacturer Alps Electric Co., Ltd has been granted an exclusive license to the Universitya€™s core patent for a revolutionary holographic video projector technology, developed in the Department of Engineering.

The company intends to manufacture miniature projectors based on the Universitya€™s patented technology that will be highly energy efficient, will always be in focus and will be extremely robust. These qualities would make them ideal for building into laptops, mobile phones and all manner of devices.

The technology works by converting the image to be projected into a phase-only holographic pattern. This pattern is displayed inside the projector on a small, fast, high-definition liquid crystal over silicon (LCOS) panel. A laser is trained on to the panel. The light bouncing off each of the millions of points of the pattern interferes to reconstruct the original picture on a conventional white screen, the office wall or any convenient surface.

physorg

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Posted: March 29th, 2007
at 10:24am by Koookiecrumbles


Categories: cell phones,design

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Augmented reality experiments

But AR is really interesting when ita€™s just a screen and a video feed, it becomes somehow magical: to see the same space represented twice: once in front of you, and once on screen with magical objects. I can imagine this working really well on mobile phones: the phone screen as magic lens to secret things.

elasticspace

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Posted: March 23rd, 2007
at 9:22am by Koookiecrumbles


Categories: computers,cell phones,games,design

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High-tech beads for the natives?

You know what? I just don’t think Sunnyvale, California is the right base from which to save the world with Tech.

Advanced Micro Devices (AMD) and Architecture for Humanity have announced a $250,000 competition for the design of technology centers in the developing world.

Dan Shine, director of the AMD’s 50×15 Initiative, says "the creative designs developed in this competition will contribute to our ambitious goal of connecting 50 percent of the world’s population to the Internet by 2015."

Had the organisers spent more time in South Asia, or in Africa, they’d be aware that six million mobile phone accounts are being opened each month, just in India, right now, today, without the participation of a single "technology centre".

The explosion in cell phone usage is even more pronounced in Africa - from just one million in 1996 to 100 million users today, and rising exponentially.

AMD’s 50% figure is likely to be reached years before 2015 because of the smart ways poor people share devices and infrastructures.

Shine says that the prize will be for the design of a "sustainable technology facility and community center which incorporates a centralized building equipped with internet connectivity solutions designed to enable an entire community to access the transformative power of the Internet".

That’s two uses of the word "centre" in a single sentence. The words "old" "western" and "paradigm" spring to mind.

further reading at doorsofperception

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Posted: March 23rd, 2007
at 9:21am by Koookiecrumbles


Categories: cell phones,business,design

Comments: 1 comment


a€oeThe Monkey’s Pawa€A

Y2K plugs into the fears that have haunted Science Fiction since its inception, confirming anxieties that, as technological integration increases, human control lessens, and the possibility of something crashing the entire system grows. Here, SF disintegrates into cyberpunk. Where Science Fiction can be defined as the implementation of the project of Progressive Technology a€" a vision of uninhibited technological growth spreading out into a far future that has been speculatively planned a€" cyberpunk lurks in the near future, building itself out of the unanticipated consequences of technical development. It is essentially improvisational, feeding on glitches, interference and coincidences: as the runaway AI Wintermute tells Case in Gibson’s Neuromancer, a€oeplanning’s not my thing.a€A

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"convergence culture"

a€oeConvergence does not depend on any specific delivery mechanism. Rather, convergence represents a paradigm shift a€" a move from medium-specific content toward content that flows across multiple media channels, toward the increased interdependence of communications systems, toward multiple ways of accessing media content, and toward ever more complex relations between top-down corporate media and bottom-up participatory culture.a€A (243) thesis statement

a€oeWe are in a critical moment of transition during which old rules are open to change and companies may be forced to renegotiate their relationship to consumers.a€A (243)

a€oeRather than talking about personal media, perhaps we should be talking about communal mediaa€A (245)

a€oeJust as studying fan culture helped us to understand the innovations that occur on the fringes of the media industry, we may also want to look at the structures of fan communities as showing us new ways of thinking about citizenship and collaboration.a€A (246) BIG THESIS

a€oeThat is why it is so important to fight against the corporate copyright regime, to argue against censorship and moral panic that would pathologize these emerging forms of participation, to publicize the best practices of these online communities, to expand access and participation to groups that are otherwise being left behind, and to promote forms of media literacy education that help all children to develop the skills needed to become full participants in their culture.a€A (248) ADVOCACY THESIS

a€oeA politics of confrontation must give way to one focused on tactical collaboration.a€A (250)

a€oeConcentrated power is apt to remain concentrated. But we will see adhocracy principles applied to more and more different kinds of projectsa€A (256-7). Yes, but what about sabotage?

a€oeparticipation becomes an important political right.a€A (257). Yes. Why isna€™t there more of this in the book?

a€oeThe ideal of the informed citizen is breaking down because there is simply too much for any individual to know. The idea of monitorial citizenship depends on developing new skills in collaboration and a new ethic of knowledge sharing that will allow us to deliberate together.a€A (259). ok

a€oeOne of the ways we can shape the future of media culture is by resisting such disempowering approaches to media literacy education. We need to rethink the goals of media education so that young people can come to think of themselves as cultural producers and participants and not simply as consumers, critical or otherwise.a€A (259). Call to rethink media literacy

MESSAGE: rules redrawn. Negotiation. Resurgence of communal culture. Political implications. Key prescriptions = advocacy. Not sure how his corporate readers would react. Focus on negotiation, but doesna€™t jive with hardline advocacy. Convergence will save us all. We just need to help it happen.

too much information for one post at aramsinnreich.typepad

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