Archive for October, 2010

Seven Ways to Make a New Thing

Steven Johnson runs into trouble when he tries to construct a universal theory of how innovation happens in Where Good Ideas Come From

A peak moment in the history of innovation occurred millions of years before the arrival ofHomo sapiens, when feathered dinosaurs first soared above the Earth. Their feathers were not adapted for flight, having evolved as insulation: the dinosaurs hijacked a useful trait for a novel purpose, a classic case of what palaeontologists call exaptation.

According to Steven Johnson, many signal human inventions have followed the same pattern. For instance, Johannes Gutenberg pioneered book publishing by exapting the screw press, a grape-crushing technology that had been developed over the course of a millennium.

.:newscientist.com->

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Posted: October 16th, 2010
at 7:47am by Koookiecrumbles


Categories: et cetera,development

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Stephen Fry : What I’d Wish I’d Known When I Was 18

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Poor People Should Probably Gamble More

Well, okay - maybe not in the sense that you think. It’s not generally a winning proposition for poor folks to spend a lot of time at the casino, chasing losses and re-gambling their winnings until they’re left with nothing but a third mortgage and an empty fridge.

But hear me out.

.:ewjordan.blogspot.com->

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Posted: October 15th, 2010
at 7:59am by Koookiecrumbles


Categories: life,business,development,blogs

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Typographic City Maps

We're pleased to show off a pet project that's been occupying us off and on for nearly two years. After some emotional separation issues, we are declaring finished a few typographic map postersaone of Boston, and color and black and white flavors of Chicago. Everything in these maps is made of type.

.:axismaps.com->

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Posted: October 15th, 2010
at 7:58am by Koookiecrumbles


Categories: design,maps

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We don’t usually do this…

…as in, we don’t usually post commercials, but this one will shock, and, uh, amaze you. The letters O, M, and G, have sponsored this post.

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Posted: October 14th, 2010
at 11:25am by Black Ock


Categories: myninjaplease

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What are the Maunsell Sea Forts?

During the Second World War, three anti-aircraft forts were built in 1941-42 to protect the Thames Estuary, designed by Mr. G. A. Maunsell. Four other larger structures were built for the Navy.

The Army forts were different in design from the Navy platforms as each had seven towers linked together by walkways. Six of the towers were armed, the seventh held the searchlights and they were manned by a complement of 120. They were built in 1942 at Shivering Sands, Red Sands and Great Nore. Each 300 tonne tower was preconstructed before being towed out to sea, sunk into position and then connected to the next tower.

.:ecastles.co.uk->

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Posted: October 14th, 2010
at 8:43am by Koookiecrumbles


Categories: what is?

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Diplomacy as a Game Theory Laboratory

Game theory. You’ve studiedAthe posts, you’ve laughed atAthe comics, you’ve heard theAmusic1. But the best way to make itATruly Part Of You is to play a genuine game, and I have yet to find any more effective than Diplomacy.

Diplomacy is a board game for seven people played on a map of WWI Europe. The goal is to capture as many strategic provinces ("supply centers") as possible; eighteen are needed to win. But each player’s country starts off with the same sized army, and there is no luck or opportunity for especially clever tactics. The most common way to defeat an enemy is to form coalitions with other players. But your enemies will also be trying to form coalitions, and the most profitable move is often to be a "double agent", stringing both countries along as long as you can. All game moves are written in secret and revealed at the same time and there are no enforcement mechanisms, so alliances, despite their central importance, aren’t always worth the paper they’re printed on.

The conditions of Diplomacy - competition for scarce resources, rational self-interested actors, importance of coalitions, lack of external enforcement mechanisms - mirror the conditions of game theoretic situations like the Prisoner’s Dilemma (and the conditions of most of human evolution!) and so make a surprisingly powerful laboratory for analyzing concepts like trust, friendship, government, and even religion.

Over the past few months, I’ve played two online games of Diplomacy. One I won through a particularly interesting method; the other I lost quite badly, but with an unusual consolation. This post is based on notes I took during the games about relevant game theoretic situations. You don’t need to know the rules of Diplomacy to understand the post, but if you want a lookAyou can find them here.

.:lesswrong.com->

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Posted: October 14th, 2010
at 2:05am by Koookiecrumbles


Categories: games,ir

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Is the Game of Cricket a Model for Surviving the 21st Century?

The world is a pretty uncertain place right now, and institutions of all kindsabusinesses, governments, universities, religionsaare trying to figure out how, and whether, they can survive in the 21st century.

The story I want to tell you is about how cricketayes,Athat cricketahas become a model for them all.

Over the past decade cricket,Aone of the world’s oldest and most popular sports,Ahas shown a remarkable capacity for change. In its format, its governing laws and regulations, its relationship to technological advances, and its social media savvy, a sport that could have languished in the past has become one of the most innovative on the planet.

.:good.is->

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Posted: October 13th, 2010
at 8:30am by Koookiecrumbles


Categories: games

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DJ White Label - I Know You See Me Now

I thought this warranted a re-post from our music site. Check out this mix by our boy!

I KNOW YOU SEE ME NOW! by dj white label

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Posted: October 12th, 2010
at 2:06pm by Black Ock


Categories: music

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